Webb31 juli 2024 · I was wondering what the "correct" way to save scriptable objects in Unity that are changed during Play mode. ... \$ You have to call EditorUtility.SetDirty for the scriptable object changes to be saved ( otherwise, values will be reset once you close unity \$\endgroup\$ – Ninja Dev. Mar 14, 2024 at 12:57. Add a comment Webb4 jan. 2024 · ScriptableObjectは初めのうちは分かりにくい機能だと思いますが、 使いこなせるようになると非常に便利 なのでUnityでゲームを作っているとそのうち絶対に手放せなくなると思います。 ぜひ今回の内容を参考にしていただき、ゲーム開発にお役立ていただければ幸いです。
Unity ScriptableObject的简单使用 和 坑点指南 必须要关闭编辑器 …
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GitHub - SolidAlloy/GenericScriptableArchitecture: ScriptableObject …
Webb19 juni 2024 · まずは ResettableScriptableObject をプロジェクトに配置します。 これはシーンの再生停止時に自身の インスタンス をアンロードする…という挙動を持ったScriptableObjectの派生クラスです。 これを継承する事で、シーン再生時にScriptableObject値が 最後にProject Saveした際の値まで 巻き戻ります。 … WebbMutable objects are used for storing and editing data on ScriptableObject assets at runtime. This data can be referenced, observed and used as a bridge by various scripts. Mutable objects are useful in situations where … WebbScriptableObject architecture provides just that. It doesn't provide the efficiency benefit of ECS, but doesn't require you to change the GameObject-Component workflow you are used to. So it's very easy to pick up and integrate only where you need it. Of course, not every variable should be a scriptable object. honda wish